/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "darkseed/sprites.h" #include "darkseed/darkseed.h" namespace Darkseed { #define DARKSEED_MAX_SPRITES_ON_SCREEN 30 Sprites::Sprites() { _spriteDrawList.reserve(DARKSEED_MAX_SPRITES_ON_SCREEN); } void Sprites::addSpriteToDrawList(uint16 destX, uint16 destY, const Sprite *sprite, uint8 order, uint16 destW, uint16 destH, bool flip) { if (_spriteDrawList.size() == DARKSEED_MAX_SPRITES_ON_SCREEN || destX >= 570) { return; } SpriteDrawInstruction drawInstruction; drawInstruction.destX = destX; drawInstruction.destY = destY; drawInstruction.sprite = sprite; drawInstruction.order = order; drawInstruction.destW = destW; drawInstruction.destH = destH; drawInstruction.flip = flip; if (!_spriteDrawList.empty()) { uint insertLocation = 0; for (; insertLocation < _spriteDrawList.size(); insertLocation++) { if (order < _spriteDrawList[insertLocation].order) { break; } } _spriteDrawList.insert_at(insertLocation, drawInstruction); } else { _spriteDrawList.push_back(drawInstruction); } } void Sprites::clearSpriteDrawList() { // not using clear() here to avoid freeing array storage memory. while (!_spriteDrawList.empty()) { _spriteDrawList.pop_back(); } } void Sprites::drawSprites() { for (int i = _spriteDrawList.size() - 1; i >= 0; i--) { SpriteDrawInstruction &drawInstruction = _spriteDrawList[i]; if (drawInstruction.sprite->_width == drawInstruction.destW && drawInstruction.sprite->_height == drawInstruction.destH && !drawInstruction.flip) { drawInstruction.sprite->draw(drawInstruction.destX, drawInstruction.destY, g_engine->_frameBottom); // TODO add support for flipping sprite. } else { drawInstruction.sprite->drawScaled(drawInstruction.destX, drawInstruction.destY, drawInstruction.destW, drawInstruction.destH, drawInstruction.flip); } } } } // End of namespace Darkseed