/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef DARKSEED_OBJECTS_H
#define DARKSEED_OBJECTS_H
#include "common/array.h"
#include "common/error.h"
#include "common/rect.h"
#include "common/serializer.h"
namespace Darkseed {
enum ObjType {
OBJ_21_HEADBAND = 21
};
class Objects {
Common::Array _objectVar;
Common::Array _moveObjectXY;
Common::Array _moveObjectRoom;
Common::U32StringArray _objectNames;
public:
Common::Array _objectRunningCode;
static constexpr int MAX_MOVED_OBJECTS = 42;
static constexpr int MAX_OBJECTS = 199;
Objects();
void reset();
void loadObjectNames();
Common::Error sync(Common::Serializer &s);
void setVar(uint16 varIdx, int16 newValue);
int16 getVar(uint16 varIdx);
int16 getObjectRunningCode(int idx);
void setObjectRunningCode(int idx, int16 value);
Common::Point getMoveObjectPosition(uint8 objIdx);
void setMoveObjectPosition(uint8 objIdx, const Common::Point &newPoint);
void setMoveObjectX(uint8 objIdx, int16 xPos);
int getEyeDescriptionTosIdx(uint16 objNum);
int getMoveObjectRoom(uint16 idx);
void setMoveObjectRoom(uint16 idx, uint8 value);
const Common::U32String &getObjectName(int idx);
int16 &operator[](uint16 varIdx);
const int16 &operator[](uint16 varIdx) const;
private:
void loadKoreanObjectNames();
void loadChineseObjectNames();
Common::U32String readU32String(Common::SeekableReadStream &readStream);
};
} // namespace Darkseed
#endif // DARKSEED_OBJECTS_H