/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_OBJECTS_H #define DARKSEED_OBJECTS_H #include "common/array.h" #include "common/error.h" #include "common/rect.h" #include "common/serializer.h" namespace Darkseed { enum ObjType { OBJ_21_HEADBAND = 21 }; class Objects { Common::Array _objectVar; Common::Array _moveObjectXY; Common::Array _moveObjectRoom; Common::U32StringArray _objectNames; public: Common::Array _objectRunningCode; static constexpr int MAX_MOVED_OBJECTS = 42; static constexpr int MAX_OBJECTS = 199; Objects(); void reset(); void loadObjectNames(); Common::Error sync(Common::Serializer &s); void setVar(uint16 varIdx, int16 newValue); int16 getVar(uint16 varIdx); int16 getObjectRunningCode(int idx); void setObjectRunningCode(int idx, int16 value); Common::Point getMoveObjectPosition(uint8 objIdx); void setMoveObjectPosition(uint8 objIdx, const Common::Point &newPoint); void setMoveObjectX(uint8 objIdx, int16 xPos); int getEyeDescriptionTosIdx(uint16 objNum); int getMoveObjectRoom(uint16 idx); void setMoveObjectRoom(uint16 idx, uint8 value); const Common::U32String &getObjectName(int idx); int16 &operator[](uint16 varIdx); const int16 &operator[](uint16 varIdx) const; private: void loadKoreanObjectNames(); void loadChineseObjectNames(); Common::U32String readU32String(Common::SeekableReadStream &readStream); }; } // namespace Darkseed #endif // DARKSEED_OBJECTS_H