/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_NSP_H #define DARKSEED_NSP_H #include "common/array.h" #include "common/path.h" #include "common/stream.h" #include "common/scummsys.h" #include "graphics/surface.h" namespace Darkseed { class Sprite { public: uint16 _width; uint16 _height; uint16 _pitch; Common::Array _pixels; Sprite(uint16 width, uint16 height, uint16 pitch); bool loadData(Common::SeekableReadStream &readStream); void draw(int x, int y, uint16 frameBottom = 0) const; void draw(Graphics::Surface *dst, int x, int y, uint16 frameBottom = 0) const; void drawScaled(int x, int y, int destWidth, int destHeight, bool flipX) const; private: void clipToScreen(int x, int y, uint16 frameBottom, uint16 *clippedWidth, uint16 *clippedHeight) const; }; class Obt { public: uint8 _numFrames; Common::Array _deltaX; Common::Array _deltaY; Common::Array _frameNo; Common::Array _frameDuration; Obt(); virtual ~Obt(); }; class Nsp { Common::Array _frames; Common::Array _animations; public: bool load(const Common::Path &filename); bool containsSpriteAt(int index) const { return (int)_frames.size() > index; } const Sprite &getSpriteAt(int index) const; const Obt &getAnimAt(int index); int16 getTotalAnim() const { return (int16)_animations.size(); } int16 getMaxSpriteWidth(); private: bool load(Common::SeekableReadStream &readStream); bool loadObt(const Common::Path &filename); }; } // namespace Darkseed #endif // DARKSEED_NSP_H