/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_KOFONT_H #define DARKSEED_KOFONT_H #include "graphics/font.h" #include "common/file.h" #include "darkseed/gamefont.h" namespace Darkseed { class KoFont : public Graphics::Font { private: Common::Array> _fontDataSet1; Common::Array> _fontDataSet2; Common::Array> _fontDataSet3; Common::Array> _fontDataSetOther; GameFont *_gameFont; public: KoFont(); ~KoFont(); int getFontHeight() const override; int getMaxCharWidth() const override; int getCharWidth(uint32 chr) const override; void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; static void extractKoIndexComponents(uint32 charIdx, uint16 *param_2, uint16 *param_3, uint16 *param_4); static bool isConsonant(uint32 charIdx); static Common::U32String getObjectString(const Common::U32String &object); static Common::U32String getTopicString(const Common::U32String &object); static Common::U32String getLinkingString(const Common::U32String &object); static Common::U32String getLocationString(const Common::U32String &object); private: void loadFontDataSet(Common::Array> &dataSet, int size, int packedGlyphSize, Common::File &file); void loadFontGlyph(Common::Array &pixels, int packedGlyphSize, Common::File &file); void createGlyph(uint8 *pixels, uint32 chr) const; void addToGlyph(uint8 *destPixels, int16 index) const; void addPixels(uint8 *destPixels, const Common::Array &pixels) const; int getOtherCharIdx(uint32 chr) const; void drawOtherGlyph(Graphics::Surface *dst, uint8 chr, int x, int y) const; }; } // namespace Darkseed #endif // DARKSEED_KOFONT_H