/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "darkseed/darkseed.h" #include "darkseed/gamefont.h" namespace Darkseed { extern DarkseedEngine *g_engine; GameFont::GameFont() { if (_letters.load("tosfont.nsp")) { _maxWidth = _letters.getMaxSpriteWidth() + 1; } else { error("Error loading tosfont.nsp"); } } const Sprite *GameFont::getCharacterSprite(char c) const { int letterIdx = 1000; switch (c) { case 0x20 : case 0x2d : letterIdx = 0x46; break; case 0x21 : letterIdx = 0x36; break; case 0x22 : case 0x5e : letterIdx = 0x3a; break; case 0x27 : letterIdx = 0x45; break; case 0x28 : letterIdx = 0x37; break; case 0x29 : letterIdx = 0x38; break; case 0x2b : letterIdx = 0xa; break; case 0x2c : letterIdx = 0x34; break; case 0x2e : letterIdx = 0x35; break; case 0x3a : letterIdx = 0x47; break; case 0x3f : letterIdx = 0x39; break; default: { if (c < 0x41 || c > 0x5a) { if (c < 0x61 || c > 0x7a) { if (c > 0x2f && c < 0x3a) { letterIdx = c + 0xb; } } else { letterIdx = c - 0x61; } } else { letterIdx = c - 0x27; } break; } } if (letterIdx != 1000) { return &_letters.getSpriteAt(letterIdx); } return nullptr; } int GameFont::getFontHeight() const { return 10; } int GameFont::getMaxCharWidth() const { return _maxWidth; } int GameFont::getCharWidth(uint32 chr) const { auto letter = getCharacterSprite((char)chr); return letter ? letter->_width + 1 : 0; } void GameFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { auto letter = getCharacterSprite((char)chr); if (letter) { letter->draw(dst, x, y); } } } // namespace Darkseed