/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_CUTSCENE_H #define DARKSEED_CUTSCENE_H #include "darkseed/morph.h" #include "darkseed/pal.h" #include "darkseed/titlefont.h" #include "zhmenufont.h" namespace Darkseed { struct I18NTextWithPosition; class Cutscene { char _cutsceneId = 0; uint16 _movieStep = 9999; TitleFont *_titleFont = nullptr; ZhMenuFont *_zhFont = nullptr; Pal _palette; Anm _animation; int _animIdx = 0; int _animCount = 0; int _animDelayCount = 0; int _animDirection = 0; uint32 _startTime = 0; Morph *_morph = nullptr; int _valvesIdx = 0; int _faceIdx = 0; public: Cutscene() {} virtual ~Cutscene(); void play(char cutsceneId); bool isPlaying() const { return _movieStep != 9999; } void update(); private: bool introScene(); bool embryoInsertedScene(); bool shipLaunchScene(); bool alienBornScene(); bool babyDollScene(); bool bookScene(); bool nightmare2Scene(); bool nightmare3Scene(); void runAnim(int direction = 1); bool stepAnim(int drawMode = 1); bool stepValveAnim(bool doFaceAnim); void putHouse(); void registTime(); bool waitTime(int16 duration) const; void freeMorph(); void displayTitleText(const I18NTextWithPosition &text); void displayZhString(const char *text, int y); }; } // namespace Darkseed #endif // DARKSEED_CUTSCENE_H