/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_CURSOR_H #define DARKSEED_CURSOR_H #include "common/rect.h" #include "darkseed/nsp.h" namespace Darkseed { enum CursorType { Pointer = 0, Hand = 2, Look = 3, HourGlass = 91, ConnectorEntrance = 92, HandPointing = 93, ExclamationMark = 94, }; class Cursor { private: Common::Point _position; enum CursorType _currentCursorType = Pointer; bool _hasLoadedCursor = false; public: void showCursor(bool showCursor); void setCursorType(enum CursorType newType); CursorType getCursorType() const { return _currentCursorType; } Common::Point &getPosition() { return _position; } void setPosition(Common::Point &position) { _position = position; } int16 getX() const { return _position.x; } int16 getY() const { return _position.y; } Common::Rect getRect() const { return Common::Rect(_position, getWidth(), getHeight()); } int getWidth() const; int getHeight() const; const Sprite &getSprite() const; const Sprite &getSpriteForType(CursorType cursorType) const; void updatePosition(int16 x, int16 y); }; } // End of namespace Darkseed #endif // DARKSEED_CURSOR_H