/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/cursorman.h" #include "darkseed/cursor.h" #include "darkseed/darkseed.h" namespace Darkseed { void Cursor::setCursorType(enum CursorType newType) { bool loadCursor = !_hasLoadedCursor || _currentCursorType != newType; _currentCursorType = newType; if (loadCursor) { const Sprite cursorSprite = g_engine->_baseSprites.getSpriteAt(_currentCursorType); Graphics::Surface surf; surf.create(cursorSprite._width, cursorSprite._height, Graphics::PixelFormat::createFormatCLUT8()); surf.copyRectToSurface(cursorSprite._pixels.data(), cursorSprite._pitch, 0, 0, cursorSprite._width, cursorSprite._height); CursorMan.replaceCursor(surf, 0, 0, 0xf); surf.free(); } } void Cursor::updatePosition(int16 x, int16 y) { _position.x = x; _position.y = y; // debug("mouse at (%d,%d)", _x, _y); } int Cursor::getWidth() const { return g_engine->_baseSprites.getSpriteAt(_currentCursorType)._width; } int Cursor::getHeight() const { return g_engine->_baseSprites.getSpriteAt(_currentCursorType)._height; } const Sprite &Darkseed::Cursor::getSprite() const { return g_engine->_baseSprites.getSpriteAt(_currentCursorType); } const Sprite &Darkseed::Cursor::getSpriteForType(Darkseed::CursorType cursorType) const { return g_engine->_baseSprites.getSpriteAt(cursorType); } void Cursor::showCursor(bool showCursor) { CursorMan.showMouse(showCursor); } } // End of namespace Darkseed