/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "darkseed/anm.h" namespace Darkseed { bool Anm::load(const Common::Path &filename, int deltaOffset) { close(); if (!_file.open(filename)) { return false; } _numRecords = _file.readUint16LE(); _assetFileId = _file.readUint16LE(); _deltaOffset = deltaOffset; return true; } void Anm::close() { if (_file.isOpen()) { _file.close(); } } bool Anm::getImg(uint16 index, Img &img, bool includesPosition) { _file.seek(4 + index * 2); int offset = _file.readUint16LE() + _deltaOffset; _file.seek((offset * 16) + (4 + _numRecords * 2)); if (includesPosition) { img.load(_file); } else { img.loadWithoutPosition(_file); } debug("Loaded %d (%d,%d) (%d,%d) %x", index, img.getX(), img.getY(), img.getWidth(), img.getHeight(), 0); return false; } int Anm::numImages() const { return _numRecords; } } // namespace Darkseed