/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "cryo/debugger.h" #include "cryo/cryo.h" namespace Cryo { Debugger::Debugger(CryoEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("showHotspots", WRAP_METHOD(Debugger, Cmd_ShowHotspots)); registerCmd("fullInventory", WRAP_METHOD(Debugger, Cmd_FullInventory)); } /** * This command enables/disables hotspot display */ bool Debugger::Cmd_ShowHotspots(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); return true; } _vm->_showHotspots ^= 1; return false; } bool Debugger::Cmd_FullInventory(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); return true; } for (int i = 0; i < MAX_OBJECTS; i++) { object_t *object = _vm->_game->getObjectPtr(i); object->_flags |= ObjectFlags::ofFlag1; object->_count++; } _vm->_game->showObjects(); return false; } } // End of namespace Cryo