/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "cruise/cruise_main.h" namespace Cruise { bool remdo = false; bool PCFadeFlag; char *getText(int textIndex, int overlayIndex) { if (!overlayTable[overlayIndex].ovlData) { return nullptr; } if (!overlayTable[overlayIndex].ovlData->stringTable) { return nullptr; } return overlayTable[overlayIndex].ovlData->stringTable[textIndex]. string; } } // End of namespace Cruise