/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/savefile.h" #include "common/system.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "cruise/cruise.h" #include "cruise/saveload.h" #include "cruise/detection.h" namespace Cruise { const char *CruiseEngine::getGameId() const { return _gameDescription->desc.gameId; } Common::Language CruiseEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform CruiseEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Cruise class CruiseMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "cruise"; } bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return 99; } SaveStateList listSaves(const char *target) const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Cruise::CRUISEGameDescription *desc) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSupportsLoadingDuringStartup); } SaveStateList CruiseMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern("cruise.s##"); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (const auto &filename : filenames) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename.c_str() + filename.size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(filename); if (in) { Cruise::CruiseSavegameHeader header; if (Cruise::readSavegameHeader(in, header)) saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool CruiseMetaEngine::removeSaveState(const char *target, int slot) const { return g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot)); } SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( Cruise::CruiseEngine::getSavegameFile(slot)); if (f) { Cruise::CruiseSavegameHeader header; if (!Cruise::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header.saveName); desc.setThumbnail(header.thumbnail); return desc; } return SaveStateDescriptor(); } Common::Error CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Cruise::CRUISEGameDescription *desc) const { *engine = new Cruise::CruiseEngine(syst,desc); return Common::kNoError; } Common::KeymapArray CruiseMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Cruise; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "cruise-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); // I18N: Game runs at faster speed act = new Action("FASTMODE", _("Fast mode")); act->setCustomEngineActionEvent(kActionFastMode); act->addDefaultInputMapping("C+f"); act->addDefaultInputMapping("JOY_CENTER"); gameKeyMap->addAction(act); act = new Action("INVENTORY", _("Inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("F9"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); // I18N: Opens menu with player commands act = new Action("PLAYERMENU", _("Player menu")); act->setCustomEngineActionEvent(kActionPlayerMenu); act->addDefaultInputMapping("F10"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); act = new Action("INCGAMESPEED", _("Increase game speed")); act->setCustomEngineActionEvent(kActionIncreaseGameSpeed); act->addDefaultInputMapping("KP_PLUS"); act->addDefaultInputMapping("JOY_UP"); gameKeyMap->addAction(act); act = new Action("DECGAMESPEED", _("Decrease game speed")); act->setCustomEngineActionEvent(kActionDecreaseGameSpeed); act->addDefaultInputMapping("KP_MINUS"); act->addDefaultInputMapping("JOY_DOWN"); gameKeyMap->addAction(act); act = new Action("PAUSE", _("Pause")); act->setCustomEngineActionEvent(kActionPause); act->addDefaultInputMapping("p"); act->addDefaultInputMapping("JOY_RIGHT_STICK"); gameKeyMap->addAction(act); act = new Action("ESC", _("Escape")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("EXITGAME", _("Exit game")); act->setCustomEngineActionEvent(kActionExit); act->addDefaultInputMapping("x"); act->addDefaultInputMapping("JOY_LEFT_STICK"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(CRUISE) REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine); #else REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine); #endif