/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_SHAPE_H #define CRAB_SHAPE_H #include "crab/Polygon.h" #include "crab/vectors.h" namespace Crab { // The kind of shape enum ShapeType { SHAPE_RECT, SHAPE_POLYGON, SHAPE_ELLIPSE }; struct CollisionData { // Store the type of shape ShapeType _type; // Do the two shapes intersect? bool _intersect; // If Shape is Polygon, the .x and .y of this rectangle contain the minimum translation vector // If Shape is Rectangle, this contains the colliding rectangle Rect _data; CollisionData() { _type = SHAPE_RECT; _intersect = false; } }; class Shape { public: // The type of shape ShapeType _type; // This stores both the ellipse and rectangle data Rect _rect; // This stores the polygon data Polygon2D _poly; Shape() { _type = SHAPE_RECT; } ~Shape() {} void load(rapidxml::xml_node *node, const bool &echo = true); CollisionData collide(Rect box) const; bool contains(const Vector2i &pos); void draw(const int &xOffset = 0, const int &yOffset = 0, const uint8 &r = 0, const uint8 &g = 0, const uint8 &b = 0, const uint8 &a = 255); }; } // End of namespace Crab #endif // CRAB_SHAPE_H