/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/PathfindingGraphNode.h" namespace Crab { PathfindingGraphNode::PathfindingGraphNode() { _id = -1; _movementCost = -1.0f; } PathfindingGraphNode::PathfindingGraphNode(Vector2f pos, int i) : _position(pos) { _id = i; _movementCost = -1.0f; } PathfindingGraphNode::~PathfindingGraphNode() { } void PathfindingGraphNode::addNeighbor(PathfindingGraphNode *node) { addNeighbor(node, false); } void PathfindingGraphNode::addNeighbor(PathfindingGraphNode *node, bool ignoreDistance) { // You can't be your own neighbor. Sorry. if (node->_id == this->_id) return; // Make sure that the node is not already a neighbor (SZ) for (uint i = 0; i < _neighborNodes.size(); ++i) { if (_neighborNodes[i]->_id == node->_id) { return; } } _neighborNodes.push_back(node); // Determine the cost. if (ignoreDistance) { _neighborCosts.push_back(node->_movementCost); } else { Vector2f distVec = node->_position - this->_position; _neighborCosts.push_back(distVec.magnitude() * node->_movementCost); } } bool PathfindingGraphNode::adjacentToObstacle() const { for (const auto &iter : _neighborNodes) { if (iter->getMovementCost() < 0) return true; } return false; } bool PathfindingGraphNode::adjacentToNode(PathfindingGraphNode *otherNode) { for (uint i = 0; i < _neighborNodes.size(); ++i) { if (_neighborNodes[i] == otherNode) return true; } return false; } } // End of namespace Crab