/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_LOADINGSCREEN_H #define CRAB_LOADINGSCREEN_H #include "crab/image/Image.h" #include "crab/ScreenSettings.h" #include "crab/timer.h" #include "crab/vectors.h" namespace Crab { class LoadingScreen { struct Screen { // The background image pyrodactyl::image::Image _bg; Screen(rapidxml::xml_node *node) { _bg.load(node, "bg"); } void clear() { _bg.deleteImage(); } void draw() { _bg.draw((g_engine->_screenSettings->_cur.w - _bg.w()) / 2, (g_engine->_screenSettings->_cur.h - _bg.h()) / 2); } }; // The different loading screens Common::Array _screen; // The current loading screen uint _cur; // The text image (says loading) pyrodactyl::image::Image _text; public: LoadingScreen() { _cur = 0; }; ~LoadingScreen(){}; void change() { _cur = g_engine->getRandomNumber(_screen.size() - 1); } void load(); void draw(); void dim(); void quit(); }; } // End of namespace Crab #endif // CRAB_LOADINGSCREEN_H