/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/str-array.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "composer/composer.h" #include "composer/detection.h" namespace Composer { int ComposerEngine::getGameType() const { return _gameDescription->gameType; } const char *ComposerEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 ComposerEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language ComposerEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform ComposerEngine::getPlatform() const { return _gameDescription->desc.platform; } bool ComposerEngine::loadDetectedConfigFile(Common::INIFile &configFile) const { const ADGameFileDescription *res = _gameDescription->desc.filesDescriptions; while (res->fileName != nullptr) { if (res->fileType == GAME_CONFIGFILE) { return configFile.loadFromFileOrDataFork(res->fileName); } res++; } // default config file name return configFile.loadFromFileOrDataFork("book.ini") || configFile.loadFromFileOrDataFork("book.mac"); } } // End of namespace Composer class ComposerMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "composer"; } Common::Error createInstance(OSystem *syst, Engine **engine, const Composer::ComposerGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; Common::KeymapArray initKeymaps(const char *target) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char* target) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); if (saveGameIdx == kSavegameFilePattern) return Common::String::format("%s.##", target); else return Common::String::format("%s.%02d", target, saveGameIdx); } }; Common::Error ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const Composer::ComposerGameDescription *desc) const { *engine = new Composer::ComposerEngine(syst,desc); return Common::kNoError; } bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const { return ((f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup)); } Common::KeymapArray ComposerMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Composer; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "composer-engine", "Composer engine"); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE)); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_Y"); act->allowKbdRepeats(); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } Common::String getSaveName(Common::InSaveFile *in) { Common::Serializer ser(in, nullptr); Common::String name; uint32 tmp; ser.syncAsUint32LE(tmp); ser.syncAsUint32LE(tmp); ser.syncString(name); return name; } int ComposerMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList ComposerMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; filenames = saveFileMan->listSavefiles(getSavegameFilePattern(target)); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = getSaveName(in); saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc)); delete in; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool Composer::ComposerEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher || f == kSupportsSavingDuringRuntime || f == kSupportsLoadingDuringRuntime); } #if PLUGIN_ENABLED_DYNAMIC(COMPOSER) REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine); #else REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine); #endif