/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef COMPOSER_COMPOSER_H
#define COMPOSER_COMPOSER_H
#include "common/formats/ini-file.h"
#include "common/random.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/serializer.h"
#include "common/textconsole.h"
#include "common/rect.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "gui/debugger.h"
#include "graphics/surface.h"
#include "audio/mixer.h"
#include "composer/resource.h"
#include "composer/console.h"
#include "composer/detection.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Composer {
class Archive;
struct Animation;
class ComposerEngine;
class Pipe;
struct Sprite;
enum {
kButtonRect = 0,
kButtonEllipse = 1,
kButtonSprites = 4
};
class Button {
public:
Button() { }
Button(Common::SeekableReadStream *stream, uint16 id, uint gameType);
Button(Common::SeekableReadStream *stream);
bool contains(const Common::Point &pos) const;
uint16 _id;
uint16 _type;
uint16 _zorder;
uint16 _scriptId;
uint16 _scriptIdRollOn;
uint16 _scriptIdRollOff;
bool _active;
Common::Rect _rect;
Common::Array _spriteIds;
};
enum {
kEventAnimStarted = 1,
kEventAnimDone = 2,
kEventLoad = 3,
kEventUnload = 4,
kEventKeyDown = 5,
kEventChar = 6,
kEventKeyUp = 7
};
struct KeyboardHandler {
uint16 keyId;
uint16 modifierId;
uint16 scriptId;
};
struct RandomEvent {
uint16 weight;
uint16 scriptId;
};
struct Library {
uint _id;
Archive *_archive;
Common::String _group;
Common::List