/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CINE_DETECTION_H #define CINE_DETECTION_H #include "engines/advancedDetector.h" namespace Cine { enum CineGameType { GType_FW = 1, GType_OS }; enum CineGameFeatures { GF_CD = 1 << 0, GF_DEMO = 1 << 1, GF_ALT_FONT = 1 << 2, GF_CRYPTED_BOOT_PRC = 1 << 3 }; struct CINEGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameType; uint32 features; }; #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1 #define GAMEOPTION_TRANSPARENT_DIALOG_BOXES GUIO_GAMEOPTIONS2 } // End of namespace Cine #endif // CINE_DETECTION_H