/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_NGSTYPES_H #define CHEWY_NGSTYPES_H #include "graphics/screen.h" namespace Chewy { struct TafInfo { int16 count = 0; byte *palette = nullptr; int16 *correction = nullptr; byte **image = nullptr; }; struct TafSeqInfo { int16 count = 0; int16 *correction = nullptr; byte **image = nullptr; }; struct MouseInfo { int16 button = 0; }; struct MusicInfo { int16 playing = 0; int16 play_mode = 0; int16 pattern_line = 0; int16 sequence_pos = 0; int16 cur_pattnr = 0; char *cur_pattern = nullptr; }; } // namespace Chewy #endif