/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_CURSOR_H #define CHEWY_CURSOR_H #include "chewy/globals.h" namespace Chewy { struct CursorSprite { uint16 width; uint16 height; byte *data; }; class Cursor { public: Cursor(); ~Cursor(); void updateCursor(); void showCursor(); void hideCursor(); bool isCursorVisible() const; void setAnimation(uint8 start, uint8 end, int16 delay); void setCustomCursor(byte *data, uint16 width, uint16 height); void setCustomRoomCursor(byte *roomSprite); void clearCustomCursor(); void move(int16 x, int16 y); uint8 getAnimStart() const { return _animStart; } byte *getCursorSprite() const { return _currentCursor.data; } uint16 getCursorWidth() const { return _currentCursor.width; } uint16 getCursorHeight() const { return _currentCursor.height; } byte *getCursorSprite(uint num) const { return _curSprites[num].data; } uint16 getCursorWidth(uint num) const { return _curSprites[num].width; } uint16 getCursorHeight(uint num) const { return _curSprites[num].height; } void setInventoryCursor(int num) { _invCursor = num; if (num >= 0) setAnimation(num, num, (1 + _G(gameState).DelaySpeed) * 5); } int getInventoryCursor() const { return _invCursor; } bool usingInventoryCursor() const { return _invCursor >= 0; } private: CursorSprite *_curSprites = nullptr; CursorSprite _customCursor; CursorSprite _currentCursor; uint32 _cursorCount = 0; uint32 _invCursorCount = 0; int _invCursor = 0; int16 _curAniCountdown = 0; int16 _aniCount = 0; uint8 _animStart = 0; uint8 _animEnd = 0; int16 _animDelay = 0; }; } // namespace Chewy #endif