/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHAMBER_INPUT_H #define CHAMBER_INPUT_H namespace Chamber { extern byte buttons; extern byte right_button; extern byte have_mouse; extern volatile byte key_direction; extern volatile byte key_code; extern byte key_held; byte readKeyboardChar(void); void clearKeyboard(void); byte getKeyScan(void); byte pollMouse(uint16 *curs_x, uint8 *curs_y); byte pollKeyboard(void); void setInputButtons(byte keys); void pollInput(void); void processInput(void); void pollInputButtonsOnly(void); void resetInput(void); void initInput(void); void uninitInput(void); } // End of namespace Chamber #endif