/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "chamber/chamber.h" #include "chamber/common.h" #include "chamber/cursor.h" #include "chamber/resdata.h" #include "chamber/cga.h" namespace Chamber { byte cursor_color = 0; byte *cursor_shape = NULL; byte cursor_anim_ticks; byte cursor_anim_phase; /*cursors hotspot offsets*/ uint16 cursor_shifts[CURSOR_MAX][2] = { { 0, 0 }, { 7, 7 }, { 7, 7 }, { 0, 0 }, { 7, 7 }, { 0, 15 }, { 7, 7 }, { 7, 7 }, { 7, 7 } }; uint16 cursor_x_shift; byte cursor_y_shift; uint16 cursor_x; byte cursor_y; byte cursor_backup[CURSOR_WIDTH_SPR * CURSOR_HEIGHT / CGA_BITS_PER_PIXEL]; uint16 last_cursor_draw_ofs = 0; uint16 cursor_draw_ofs; byte cursorImage[CURSOR_WIDTH * CURSOR_HEIGHT]; /* Select cursor shape and its hotspot */ void selectCursor(uint16 num) { cursor_x_shift = cursor_shifts[num][0]; cursor_y_shift = cursor_shifts[num][1]; cursor_shape = souri_data + num * CURSOR_WIDTH * CURSOR_HEIGHT * 2 / g_vm->_screenPPB; byte *src = cursor_shape; byte *dst = cursorImage; for (int16 y = 0; y < CURSOR_HEIGHT; y++) { for (int16 x = 0; x < CURSOR_HEIGHT / 4; x++) { byte colors = *src; byte masks = *(src++ + CURSOR_HEIGHT * CURSOR_WIDTH / 4); for (int16 c = 0; c < 4; c++) { byte color = (colors & 0xC0) >> 6; byte mask = (masks & 0xC0) >> 6; colors <<= 2; masks <<= 2; if (!mask) *dst++ = color; else { *dst++ = 255; } } } } g_system->setMouseCursor(cursorImage, CURSOR_WIDTH, CURSOR_HEIGHT, cursor_x_shift, cursor_y_shift, 255); g_system->showMouse(true); } /* Build cursor sprite for its current pixel-grained position */ void updateCursor(void) { } /* Draw cursor sprite and backup background pixels */ void drawCursor(byte *target) { g_system->updateScreen(); } /* Restore background pixels under cursor */ void undrawCursor(byte *target) { } /* Restore pixels under cursor and update cursor sprite */ void updateUndrawCursor(byte *target) { /*TODO: does this call order makes any sense?*/ updateCursor(); undrawCursor(target); } } // End of namespace Chamber