/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BURIED_TITLE_SEQUENCE_H #define BURIED_TITLE_SEQUENCE_H #include "buried/window.h" namespace Graphics { struct Surface; } namespace Buried { class VideoWindow; class TitleSequenceWindow : public Window { public: TitleSequenceWindow(BuriedEngine *vm, Window *parent); ~TitleSequenceWindow(); bool playTitleSequence(); void onPaint(); bool onEraseBackground(); void onLButtonUp(const Common::Point &point, uint flags); void onMButtonUp(const Common::Point &point, uint flags); void onRButtonUp(const Common::Point &point, uint flags); void onKeyUp(const Common::KeyState &key, uint flags); void onTimer(uint timer); private: Graphics::Surface *_currentBackground; bool _exitNow; int _currentAnimation; uint _timerID; VideoWindow *_currentMovie; }; } // End of namespace Buried #endif