/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/config-manager.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "buried/buried.h" #include "buried/detection.h" static const PlainGameDescriptor buriedGames[] = { {"buried", "The Journeyman Project 2: Buried in Time"}, {nullptr, nullptr} }; #include "buried/detection_tables.h" namespace Buried { static const char *const directoryGlobs[] = { "win31", "manual", nullptr }; } // End of namespace Buried class BuriedMetaEngineDetection : public AdvancedMetaEngineDetection { public: BuriedMetaEngineDetection() : AdvancedMetaEngineDetection( Buried::gameDescriptions, buriedGames) { _guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_ALLOW_SKIP); _flags = kADFlagUseExtraAsHint; _maxScanDepth = 3; _directoryGlobs = Buried::directoryGlobs; } const char *getName() const override { return "buried"; } const char *getEngineName() const override { return "The Journeyman Project 2: Buried in Time"; } const char *getOriginalCopyright() const override { return "The Journeyman Project 2: Buried in Time (C) Presto Studios"; } }; REGISTER_PLUGIN_STATIC(BURIED_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BuriedMetaEngineDetection);