/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BURIED_AVI_FRAMES_H #define BURIED_AVI_FRAMES_H #include "common/list.h" #include "common/scummsys.h" #include "common/path.h" namespace Graphics { struct Surface; } namespace Video { class VideoDecoder; } namespace Buried { class AVIFrames { public: AVIFrames(const Common::Path &fileName = Common::Path(), uint cachedFrames = 0); ~AVIFrames(); bool open(const Common::Path &fileName, uint cachedFrames = 0); void close(); const Graphics::Surface *getFrame(int frameIndex); Graphics::Surface *getFrameCopy(int frameIndex); int getFrameCount(); void enableFrameCache(bool enable) { _cacheEnabled = enable; } bool flushFrameCache(); private: const Graphics::Surface *retrieveFrameFromCache(int frameIndex) const; void addFrameToCache(int frameIndex, Graphics::Surface *frame); struct CachedFrame { CachedFrame(int i, Graphics::Surface *f) : index(i), frame(f) {} int index; Graphics::Surface *frame; }; typedef Common::List FrameList; Common::Path _fileName; FrameList _cachedFrames; uint _maxCachedFrames; Video::VideoDecoder *_video; bool _cacheEnabled; const Graphics::Surface *_lastFrame; Graphics::Surface *_tempFrame; int _lastFrameIndex; }; } // End of namespace Buried #endif