/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_UI_CONTAINER_H #define BLADERUNNER_UI_CONTAINER_H #include "bladerunner/ui/ui_component.h" #include "common/array.h" namespace BladeRunner { class UIComponent; class UIContainer : public UIComponent { Common::Array _components; int _handleSpecificNumOfTopLayers; public: UIContainer(BladeRunnerEngine *vm) : UIComponent(vm) { _handleSpecificNumOfTopLayers = 0; } void draw(Graphics::Surface &surface) override; void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool alternateButton) override; void handleMouseUp(bool alternateButton) override; void handleMouseScroll(int direction) override; // Added by ScummVM team void handleKeyUp(const Common::KeyState &kbd) override; void handleKeyDown(const Common::KeyState &kbd) override; void handleCustomEventStop(const Common::Event &evt) override; void handleCustomEventStart(const Common::Event &evt) override; void add(UIComponent *component); void clear(); void setHandleSpecificNumOfTopLayers(int count); }; } // End of namespace BladeRunner #endif