/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_UI_COMPONENT_H #define BLADERUNNER_UI_COMPONENT_H namespace Common{ struct KeyState; struct Event; } namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; typedef void UIComponentCallback(void *callbackData, void *source); class UIComponent { protected: BladeRunnerEngine *_vm; public: UIComponent(BladeRunnerEngine *vm) { _vm = vm; } virtual ~UIComponent() {} virtual void draw(Graphics::Surface &surface) {} virtual void handleMouseMove(int mouseX, int mouseY) {} virtual void handleMouseDown(bool alternateButton) {} virtual void handleMouseUp(bool alternateButton) {} virtual void handleMouseScroll(int direction) {} // Added by ScummVM team virtual void handleKeyUp(const Common::KeyState &kbd) {} virtual void handleKeyDown(const Common::KeyState &kbd) {} virtual void handleCustomEventStop(const Common::Event &evt) {} virtual void handleCustomEventStart(const Common::Event &evt) {} }; } // End of namespace BladeRunner #endif