/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_UI_CHECKBOX_H #define BLADERUNNER_UI_CHECKBOX_H #include "bladerunner/ui/ui_component.h" #include "common/rect.h" namespace BladeRunner { class UICheckBox : public UIComponent { UIComponentCallback *_valueChangedCallback; void *_callbackData; int _style; int _isEnabled; Common::Rect _rect; uint32 _frame; int _isPressed; uint32 _timeLast; int _hasFocus; public: bool _isChecked; UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int style, bool isChecked); void draw(Graphics::Surface &surface) override; void enable(); void disable(); void setChecked(bool isChecked); void handleMouseMove(int mouseX, int mouseY) override; void handleMouseDown(bool alternateButton) override; void handleMouseUp(bool alternateButton) override; }; } // End of namespace BladeRunner #endif