/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_EVENTS_H #define AGS_EVENTS_H #include "shared/ac/keycode.h" #include "common/array.h" #include "common/queue.h" #include "common/events.h" namespace AGS { class EventsManager { private: Common::Queue _pendingEvents; Common::Queue _keyEvents; Common::Array _keys; Common::Point _mousePos; int16 _joystickAxis[32]; bool _joystickButton[32]; byte _keyModifierFlags = 0; bool isModifierKey(const Common::KeyCode &keycode) const; bool isExtendedKey(const Common::KeyCode &keycode) const; void updateKeys(const Common::Event &event, bool isDown); public: /** * Converts ags key to ScummVM scancode */ static bool ags_key_to_scancode(AGS3::eAGSKeyCode key, Common::KeyCode(&kc)[3]); /* * Converts a ScummVM event to the ags keycode */ static AGS3::eAGSKeyCode scummvm_key_to_ags_key(const Common::Event &event, int &ags_mod, bool old_keyhandle); public: EventsManager(); ~EventsManager(); /** * Poll any pending events */ void pollEvents(); /** * Returns true if any unprocessed keyboard events are pending */ bool keyEventPending() const { return !_keyEvents.empty(); } /** * Returns the next pending unprocessed keyboard event */ Common::Event getPendingKeyEvent() { return _keyEvents.pop(); } /** * Returns the bitset of currently pressed modifier keys */ uint getModifierFlags() const { return _keyModifierFlags; } /** * Pushes a keydown event into the keypresses queue, * without updating the key down flag array */ void pushKeyboardEvent(const Common::Event &evt) { _keyEvents.push(evt); } /** * Returns the next event, if any */ Common::Event readEvent(); /** * Sets the mouse position */ void warpMouse(const Common::Point &newPos); /** * Returns true if a given key is pressed */ bool isKeyPressed(AGS3::eAGSKeyCode key, bool poll = true); void clearEvents() { _pendingEvents.clear(); _keyEvents.clear(); } /** * Get the current mouse position */ Common::Point getMousePos() const { return _mousePos; } /** * Gets a joystick axis position */ int16 getJoystickAxis(byte axis) const { assert(axis < 32); return _joystickAxis[axis]; } /** * Gets whether a given joystick button is down */ bool getJoystickButton(byte button) const { assert(button < 32); return _joystickButton[button]; } /** * Gets whether a given joystick button is down once */ bool getJoystickButtonOnce(byte button) { assert(button < 32); bool result = _joystickButton[button]; _joystickButton[button] = false; return result; } }; extern EventsManager *g_events; } // namespace AGS #endif