/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_MAIN_UPDATE_H #define AGS_ENGINE_MAIN_UPDATE_H namespace AGS3 { // Update MoveList of certain index, save current position; // *resets* mslot to zero if path is complete. // returns "need_to_fix_sprite" value, which may be 0,1,2; // TODO: find out what this return value means, and refactor. // TODO: do not reset mslot in this function, reset externally instead. int do_movelist_move(short &mslot, int &pos_x, int &pos_y); // Recalculate derived (non-serialized) values in movelists void restore_movelists(); // Update various things on the game frame (historical code mess...) void update_stuff(); } // namespace AGS3 #endif