/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_MAIN_ENGINE_SETUP_H #define AGS_ENGINE_MAIN_ENGINE_SETUP_H #include "ags/shared/util/geometry.h" #include "ags/engine/gfx/gfx_defines.h" namespace AGS3 { // Setup engine after the graphics mode has changed void engine_post_gfxmode_setup(const Size &init_desktop, const DisplayMode &old_dm); // Prepare engine for graphics mode release; could be called before switching display mode too void engine_pre_gfxmode_release(); // Prepare engine to the graphics mode shutdown and gfx driver destruction void engine_pre_gfxsystem_shutdown(); // Applies necessary changes after screen<->virtual coordinate transformation has changed void on_coordinates_scaling_changed(); // prepares game screen for rotation setting void engine_adjust_for_rotation_settings(); } // namespace AGS3 #endif