/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "common/str-array.h" #include "common/translation.h" #include "common/util.h" #include "ags/detection.h" #include "ags/metaengine.h" #include "gui/ThemeEval.h" #include "gui/widget.h" #include "gui/widgets/popup.h" namespace AGS3 { class AGSOptionsWidget : public GUI::OptionsContainerWidget { public: explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain); // OptionsContainerWidget API void load() override; bool save() override; private: // OptionsContainerWidget API void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override; GUI::PopUpWidget *_langPopUp; Common::StringArray _traFileNames; GUI::CheckboxWidget *_overrideSavesCheckbox; GUI::CheckboxWidget *_forceTextAACheckbox; GUI::CheckboxWidget *_displayFPSCheckbox; }; AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", domain) { // Language GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games")); textWidget->setAlign(Graphics::kTextAlignRight); _langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation"); _langPopUp->appendEntry(_(""), (uint32) - 1); _traFileNames = AGSMetaEngine::getGameTranslations(_domain); int i = 0; for (Common::StringArray::iterator iter = _traFileNames.begin(); iter != _traFileNames.end(); ++iter) { _langPopUp->appendEntry(*iter, i++); } // Override game save management if (Common::checkGameGUIOption(GAMEOPTION_NO_AUTOSAVE, ConfMan.get("guioptions", domain)) || Common::checkGameGUIOption(GAMEOPTION_NO_SAVELOAD, ConfMan.get("guioptions", domain))) { _overrideSavesCheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".savesOvr", _("Enable ScummVM save management"), _("Never disable ScummVM save management and autosaves.\nNOTE: This could cause save duplication and other oddities")); } else _overrideSavesCheckbox = nullptr; // Force font antialiasing _forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it")); // Display fps _displayFPSCheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".displayFPS", _("Show FPS"), _("Show the current FPS-rate, while you play.")); } void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const { layouts.addDialog(layoutName, overlayedLayout); layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 0, 0); layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0); layouts.addWidget("translation_desc", "OptionsLabel"); layouts.addWidget("translation", "PopUp").closeLayout(); layouts.addWidget("savesOvr", "Checkbox"); layouts.addWidget("textAA", "Checkbox"); layouts.addWidget("displayFPS", "Checkbox"); layouts.closeLayout().closeDialog(); } void AGSOptionsWidget::load() { Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain); if (!gameConfig) return; uint32 curLangIndex = (uint32) - 1; Common::String curLang; gameConfig->tryGetVal("translation", curLang); if (!curLang.empty()) { for (uint i = 0; i < _traFileNames.size(); ++i) { if (_traFileNames[i].equalsIgnoreCase(curLang)) { curLangIndex = i; break; } } } _langPopUp->setSelectedTag(curLangIndex); Common::String saveOverride; gameConfig->tryGetVal("save_override", saveOverride); if (!saveOverride.empty()) { bool val; if (_overrideSavesCheckbox && parseBool(saveOverride, val)) _overrideSavesCheckbox->setState(val); } Common::String forceTextAA; gameConfig->tryGetVal("force_text_aa", forceTextAA); if (!forceTextAA.empty()) { bool val; if (parseBool(forceTextAA, val)) _forceTextAACheckbox->setState(val); } Common::String displayFPS; gameConfig->tryGetVal("display_fps", displayFPS); if (!displayFPS.empty()) { bool val; if (parseBool(displayFPS, val)) _displayFPSCheckbox->setState(val); } } bool AGSOptionsWidget::save() { uint langIndex = _langPopUp->getSelectedTag(); if (langIndex < _traFileNames.size()) ConfMan.set("translation", _traFileNames[langIndex], _domain); else ConfMan.removeKey("translation", _domain); if (_overrideSavesCheckbox) ConfMan.setBool("save_override", _overrideSavesCheckbox->getState(), _domain); ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain); ConfMan.setBool("display_fps", _displayFPSCheckbox->getState(), _domain); return true; } } // namespace AGS3 GUI::OptionsContainerWidget *AGSMetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const { return new AGS3::AGSOptionsWidget(boss, name, target); }