/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "agos/sfxparser_accolade.h" #include "common/stream.h" #include "common/textconsole.h" namespace AGOS { SfxParser_Accolade::SfxSlot::SfxSlot() { clear(); } void SfxParser_Accolade::SfxSlot::reset() { noteFractionDelta = 0; vibratoTime = 0; vibratoCounter = 0; vibratoDelta = 0; waitCounter = 0; loopStart = 0; loopCounter = 0; } void SfxParser_Accolade::SfxSlot::clear() { allocated = false; active = false; source = -1; scriptPos = 0; playTime = 0; lastEventTime = 0; lastPlayedNote = -1; currentNoteFraction = 0; programChanged = false; reset(); } bool SfxParser_Accolade::SfxSlot::atEndOfScript() { return scriptPos >= sfxData->scriptSize; } int16 SfxParser_Accolade::SfxSlot::readScript(bool opCode) { if (atEndOfScript()) error("SfxParser_Accolade::SfxData::readScript - attempt to read past the end of the script"); int16 data = sfxData->scriptData[scriptPos]; scriptPos++; if (opCode && (data <= 0 || data > 0xC)) { // Any opcode outside the range 1-B will cause the script to stop. data = 0xC; } return data; } const byte SfxParser_Accolade::INSTRUMENT_SIZE_MT32; const uint16 SfxParser_Accolade::SCRIPT_TIMER_FREQUENCY; const uint16 SfxParser_Accolade::SCRIPT_TIMER_RATE; SfxParser_Accolade::SfxParser_Accolade() : _driver(nullptr), _timerRate(0), _sfxData(), _numSfx(0), _sourceAllocations { -1, -1, -1, -1 }, _paused(false) { } SfxParser_Accolade::~SfxParser_Accolade() { stopAll(); if (_sfxData) { delete[] _sfxData; _sfxData = nullptr; } } void SfxParser_Accolade::load(Common::SeekableReadStream *in, int32 size) { // First word is the total data size. uint16 dataSize = in->readUint16LE(); if (dataSize > size) error("SfxParser_Accolade::load - Sound effect bank lists size %d but has file size %d", dataSize, size); // Next word is the number of SFX definitions. _numSfx = in->readUint16LE(); _sfxData = new SfxData[_numSfx]; // Next is a list of start offsets for each SFX definition. Combined with // the total size the size of each SFX definition can be determined. int64 indexStartPos = in->pos(); for (int i = 0; i < _numSfx; i++) { in->seek(indexStartPos + (i * 2)); uint16 sfxDataOffset = in->readUint16LE(); uint16 sfxDataEndOffset = i < _numSfx - 1 ? in->readUint16LE() : dataSize - 4; in->seek(indexStartPos + sfxDataOffset); uint16 sfxDataSize = sfxDataEndOffset - sfxDataOffset; // Read instrument definition. readInstrument(&_sfxData[i], in); // Instrument data size is fixed; the reset of the SFX definition is // the script. int scriptSize = sfxDataSize - INSTRUMENT_SIZE_MT32 - INSTRUMENT_SIZE_ADLIB; if (scriptSize < 2) error("SfxParser_Accolade::load - Unexpected script size %d", scriptSize); if (scriptSize % 2 != 0) warning("SfxParser_Accolade::load - Script has odd number of bytes %d", scriptSize); scriptSize >>= 1; // Script size is stored in words. _sfxData[i].scriptSize = scriptSize; // Read each word into the script data. for (int j = 0; j < scriptSize; j++) { _sfxData[i].scriptData[j] = in->readSint16LE(); } } } void SfxParser_Accolade::setTimerRate(uint32 rate) { _timerRate = rate; } void SfxParser_Accolade::play(uint8 sfxNumber) { Common::StackLock lock(_mutex); if (sfxNumber >= _numSfx) { warning("SfxParser_Accolade::play - Sound effect %d requested but bank has only %d sound effects", sfxNumber, _numSfx); return; } // Find an unallocated slot. SfxSlot *sfxSlot = nullptr; int sfxSlotNum = -1; for (int i = 0; i < ARRAYSIZE(_sfxSlots); i++) { if (!_sfxSlots[i].allocated) { _sfxSlots[i].allocated = true; sfxSlot = &_sfxSlots[i]; sfxSlotNum = i; break; } } // Note that the original interpreter would only output MIDI data from 2 // slots simultaneously, but potentially *all* SFX could be active at the // same time (but the same sound effect could not play more than once at // the same time). // This implementation only allows 4 SFX active at the same time, which // seems to be more than enough for Elvira 2 and Waxworks. if (!sfxSlot) return; // Allocate a source. for (int i = 0; i < getNumberOfSfxSources(); i++) { if (_sourceAllocations[i] == -1) { _sourceAllocations[i] = sfxSlotNum; sfxSlot->source = i + 1; break; } } // Set the SFX data and load the instrument into the allocated channel. sfxSlot->sfxData = &_sfxData[sfxNumber]; sfxSlot->programChanged = loadInstrument(sfxSlot); // Activate the slot to start script execution. sfxSlot->active = true; } void SfxParser_Accolade::stopAll() { Common::StackLock lock(_mutex); for (int i = 0; i < ARRAYSIZE(_sfxSlots); i++) { if (_sfxSlots[i].active) stop(&_sfxSlots[i]); } } void SfxParser_Accolade::pauseAll(bool paused) { Common::StackLock lock(_mutex); if (_paused == paused) return; _paused = paused; if (_paused) { // Stop the current note for all active SFX. for (int i = 0; i < ARRAYSIZE(_sfxSlots); i++) { if (_sfxSlots[i].active) noteOff(&_sfxSlots[i]); } } } void SfxParser_Accolade::stop(SfxSlot *sfxSlot) { noteOff(sfxSlot); // Deallocate the source. if (sfxSlot->source >= 0) { _driver->deinitSource(sfxSlot->source); _sourceAllocations[sfxSlot->source - 1] = -1; } // The original interpreter would try to re-assign the source to an active // sound effect without a source. This is not implemented here because // Elvira 2 and Waxworks use SFX very sparingly, so it seems very unlikely // that more than 2 SFX would be active at the same time. sfxSlot->clear(); } void SfxParser_Accolade::processOpCode(SfxSlot *sfxSlot, byte opCode) { switch (opCode) { case 0x1: // Set note and note fraction delta. sfxSlot->noteFractionDelta = sfxSlot->readScript(false); break; case 0x2: // Clear note and note fraction delta. sfxSlot->noteFractionDelta = 0; break; case 0x3: // Set vibrato. int16 vibratoTime; vibratoTime = sfxSlot->readScript(false); assert(vibratoTime >= 0); sfxSlot->vibratoTime = vibratoTime; // The counter starts at half the vibrato time, which causes the note // frequency to move above and below the note fraction (like a sine // wave). sfxSlot->vibratoCounter = (vibratoTime >> 1) | 1; sfxSlot->vibratoDelta = sfxSlot->readScript(false); break; case 0x4: // Clear vibrato. sfxSlot->vibratoTime = 0; sfxSlot->vibratoDelta = 0; break; case 0x5: // Wait. sfxSlot->waitCounter = sfxSlot->readScript(false); assert(sfxSlot->waitCounter >= 0); break; case 0x6: // Play note. noteOff(sfxSlot); int8 note; note = sfxSlot->readScript(false) & 0xFF; assert(note >= 0); sfxSlot->currentNoteFraction = note << 8; noteOn(sfxSlot); break; case 0x7: // Loop start. // Just register the loop start position. sfxSlot->loopStart = sfxSlot->scriptPos; break; case 0x8: // Loop next. int16 loopParam; loopParam = sfxSlot->readScript(false); assert(loopParam >= 0); if (sfxSlot->loopCounter == 0) { // Loop counter has not been set yet, so do this now. if (loopParam == 0) // Loop infinitely. loopParam = -1; sfxSlot->loopCounter = loopParam; // Go back to loop start. sfxSlot->scriptPos = sfxSlot->loopStart; } else { // Decrease loop counter, unless the loop is infinite. if (sfxSlot->loopCounter != -1) sfxSlot->loopCounter--; if (sfxSlot->loopCounter != 0) // Go back to loop start. sfxSlot->scriptPos = sfxSlot->loopStart; // Else continue the script. } break; case 0x9: // Stop the current note. noteOff(sfxSlot); break; case 0xA: // Reset sound effect data. sfxSlot->reset(); // The original interpreter does this; not sure why... sfxSlot->vibratoCounter = 1; break; case 0xB: // Noop. Consumes 1 script parameter. sfxSlot->scriptPos++; break; case 0xC: default: // Stop the sound effect. stop(sfxSlot); break; } } void SfxParser_Accolade::noteOn(SfxSlot *sfxSlot) { byte note = sfxSlot->currentNoteFraction >> 8; if (sfxSlot->source >= 0) // Send a note on with maximum velocity. _driver->send(sfxSlot->source, 0x90 | (note << 8) | (0x7F << 16)); sfxSlot->lastPlayedNote = note; } void SfxParser_Accolade::noteOff(SfxSlot *sfxSlot) { if (sfxSlot->lastPlayedNote < 0) return; if (sfxSlot->source >= 0) // Send a note off. _driver->send(sfxSlot->source, 0x80 | (sfxSlot->lastPlayedNote << 8)); sfxSlot->lastPlayedNote = -1; } void SfxParser_Accolade::onTimer() { Common::StackLock lock(_mutex); if (_paused) return; for (int i = 0; i < ARRAYSIZE(_sfxSlots); i++) { if (!_sfxSlots[i].active) continue; if (!_sfxSlots[i].programChanged) { // If the SFX instrument has not yet been set on the allocated // channel, wait until the driver is ready. if (!_driver->isReady(_sfxSlots[i].source)) continue; // Then change to the SFX instrument. changeInstrument(&_sfxSlots[i]); _sfxSlots[i].programChanged = true; } // Determine the end time of the timer callback period that will be // processed. uint32 endTime = _sfxSlots[i].playTime + _timerRate; // Process script ticks while the sound effect remains active. while (_sfxSlots[i].active) { // Determine the end time of the script tick that will be // processed. uint32 eventTime = _sfxSlots[i].lastEventTime + SCRIPT_TIMER_RATE; if (eventTime > endTime) // Script tick end time is after this timer callback period, so // leave it to the next callback invocation. break; // Process this script tick. _sfxSlots[i].lastEventTime = eventTime; // Process vibrato counter. if (_sfxSlots[i].vibratoCounter > 0) { // Count down the vibrato counter. _sfxSlots[i].vibratoCounter--; } else { // Vibrato counter has reached zero. The vibrato note fraction // delta is negated, so that it will now be subtracted from the // note fraction instead of added, or the other way around. _sfxSlots[i].vibratoDelta = -_sfxSlots[i].vibratoDelta; // Reset the vibrato counter so it counts down to the next // delta negation. _sfxSlots[i].vibratoCounter = _sfxSlots[i].vibratoTime; } // Calculate the new note and note fraction by adding the deltas. uint16 newNoteFraction = _sfxSlots[i].currentNoteFraction; newNoteFraction += _sfxSlots[i].noteFractionDelta; newNoteFraction += _sfxSlots[i].vibratoDelta; if (newNoteFraction != _sfxSlots[i].currentNoteFraction) { // Update the note fraction. _sfxSlots[i].currentNoteFraction = newNoteFraction; updateNote(&_sfxSlots[i]); } // Process the script. if (_sfxSlots[i].waitCounter > 0) { // Count down the wait counter. No script opcode will be // processsed. _sfxSlots[i].waitCounter--; } else if (_sfxSlots[i].atEndOfScript()) { // The end of the script has been reached, so stop the sound // effect. // Note that the original interpreter did not do any bounds // checking. Some scripts are not terminated properly and would // cause the original interpreter to overread into the // instrument data of the next sound effect. stop(&_sfxSlots[i]); } else { // Process the next script opcode. byte opCode = _sfxSlots[i].readScript(true) & 0xFF; processOpCode(&_sfxSlots[i], opCode); } } // If the sound effect is still active, update the play timestamp. if (_sfxSlots[i].active) _sfxSlots[i].playTime = endTime; } } void SfxParser_Accolade::timerCallback(void *data) { ((SfxParser_Accolade *)data)->onTimer(); } void SfxParser_Accolade_AdLib::setMidiDriver(MidiDriver_Multisource *driver) { _driver = driver; _adLibDriver = dynamic_cast(driver); assert(_adLibDriver); } byte SfxParser_Accolade_AdLib::getNumberOfSfxSources() { // The number of available sources depends on the OPL chip emulation used. return _adLibDriver->getNumberOfSfxSources(); } void SfxParser_Accolade_AdLib::readInstrument(SfxData *sfxData, Common::SeekableReadStream *in) { in->skip(INSTRUMENT_SIZE_MT32); in->read(sfxData->instrumentDefinition, INSTRUMENT_SIZE_ADLIB); } bool SfxParser_Accolade_AdLib::loadInstrument(SfxSlot *sfxSlot) { if (sfxSlot->source < 0) return true; _adLibDriver->loadSfxInstrument(sfxSlot->source, sfxSlot->sfxData->instrumentDefinition); // No separate instrument change is necessary for AdLib, so true is // returned to indicate the instrument is already changed. return true; } void SfxParser_Accolade_AdLib::noteOn(SfxSlot *sfxSlot) { if (sfxSlot->source >= 0) // Set the current note fraction first. _adLibDriver->setSfxNoteFraction(sfxSlot->source, sfxSlot->currentNoteFraction); // Then start the note. SfxParser_Accolade::noteOn(sfxSlot); } void SfxParser_Accolade_AdLib::updateNote(SfxSlot *sfxSlot) { if (sfxSlot->source < 0) return; // Set the current note fraction first. _adLibDriver->setSfxNoteFraction(sfxSlot->source, sfxSlot->currentNoteFraction); // Then update the note. _adLibDriver->updateSfxNote(sfxSlot->source); } void SfxParser_Accolade_MT32::setMidiDriver(MidiDriver_Multisource *driver) { _driver = driver; _mt32Driver = dynamic_cast(driver); assert(_mt32Driver); } byte SfxParser_Accolade_MT32::getNumberOfSfxSources() { // MT-32 always uses 2 SFX sources. return 2; } void SfxParser_Accolade_MT32::readInstrument(SfxData *sfxSlot, Common::SeekableReadStream *in) { in->read(sfxSlot->instrumentDefinition, INSTRUMENT_SIZE_MT32); in->skip(INSTRUMENT_SIZE_ADLIB); } bool SfxParser_Accolade_MT32::loadInstrument(SfxSlot *sfxSlot) { if (sfxSlot->source < 0) return true; _mt32Driver->loadSfxInstrument(sfxSlot->source, sfxSlot->sfxData->instrumentDefinition); // MT-32 requires a program change after the SysExes to load the instrument // have been processed. Return false to indicate this. return false; } void SfxParser_Accolade_MT32::changeInstrument(SfxSlot *sfxData) { if (sfxData->source < 0) return; _mt32Driver->changeSfxInstrument(sfxData->source); } } // End of namespace AGOS