/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGI_DETECTION_H #define AGI_DETECTION_H #include "engines/advancedDetector.h" namespace Agi { struct AGIGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1 #define GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE GUIO_GAMEOPTIONS2 #define GAMEOPTION_ENABLE_MOUSE GUIO_GAMEOPTIONS3 #define GAMEOPTION_USE_HERCULES_FONT GUIO_GAMEOPTIONS4 #define GAMEOPTION_COMMAND_PROMPT_WINDOW GUIO_GAMEOPTIONS5 #define GAMEOPTION_APPLE2GS_ADD_SPEED_MENU GUIO_GAMEOPTIONS6 #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS7 #define GAMEOPTION_ENABLE_PREDICTIVE_FOR_MOUSE GUIO_GAMEOPTIONS8 } // End of namespace Agi #endif // AGI_DETECTION_H