/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/ptr.h" #include "common/file.h" #include "common/debug.h" #include "common/formats/disk_image.h" #ifndef ADL_DISK_H #define ADL_DISK_H namespace Common { class SeekableReadStream; class String; } namespace Adl { // On the Apple II, sector headers contain a disk volume number. This number // is used by ADL multi-disk games. The PC port has the disk volume number // as the first data byte of every sector that contains game data. We need // to skip this number as we read in the data. Additionally, the data is now // prefixed with an uint16 containing the data size. class DataBlock_PC : public Common::DataBlock { public: DataBlock_PC(Common::DiskImage *disk, byte track, byte sector, uint16 offset = 0) : _disk(disk), _track(track), _sector(sector), _offset(offset) { } ~DataBlock_PC() override { } Common::SeekableReadStream *createReadStream() const override; private: void read(Common::SeekableReadStream &stream, byte *const dataPtr, const uint32 size) const; Common::DiskImage *_disk; byte _track, _sector; uint16 _offset; }; } // End of namespace Adl #endif