/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ADL_ADL_V5_H #define ADL_ADL_V5_H #include "adl/adl_v4.h" namespace Adl { class AdlEngine_v5 : public AdlEngine_v4 { public: ~AdlEngine_v5() override { } protected: AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd); // AdlEngine void setupOpcodeTables() override; // AdlEngine_v4 RegionChunkType getRegionChunkType(const uint16 addr) const override; void initRoomState(RoomState &roomState) const override; byte restoreRoomState(byte room) override; int o_isNounNotInRoom(ScriptEnv &e) override; virtual int o_abortScript(ScriptEnv &e); virtual int o_dummy(ScriptEnv &e); virtual int o_setTextMode(ScriptEnv &e); int o_setRegionRoom(ScriptEnv &e) override; int o_setRoomPic(ScriptEnv &e) override; }; } // End of namespace Adl #endif