/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /******************************************** DISCLAIMER: This is a wrapper code to mimic the relevant std:: class Please use it ONLY when porting an existing code e.g. from the original sources For all new development please use classes from Common:: *********************************************/ #ifndef COMMON_STD_UTILITY_H #define COMMON_STD_UTILITY_H #include "common/util.h" namespace Std { template struct pair { T1 first; T2 second; pair() { } pair(T1 first_, T2 second_) : first(first_), second(second_) { } }; template< class T1, class T2 > pair make_pair(T1 first, T2 second) { return pair(first, second); } using Common::move; } // namespace Std #endif