/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Dummy include of STD mockup headers so they'll appear in the Visual Studio project #include "common/std/algorithm.h" #include "common/std/array.h" #include "common/std/chrono.h" #include "common/std/functional.h" #include "common/std/initializer_list.h" #include "common/std/limits.h" #include "common/std/list.h" #include "common/std/map.h" #include "common/std/memory.h" #include "common/std/mutex.h" #include "common/std/queue.h" #include "common/std/regex.h" #include "common/std/set.h" #include "common/std/thread.h" #include "common/std/type_traits.h" #include "common/std/unordered_set.h" #include "common/std/utility.h" #include "common/std/vector.h" #include "common/std/xtr1common.h" #include "common/std/xutility.h"