/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /******************************************** DISCLAIMER: This is a wrapper code to mimic the relevant std:: class Please use it ONLY when porting an existing code e.g. from the original sources For all new development please use classes from Common:: *********************************************/ #ifndef COMMON_STD_MEMORY_H #define COMMON_STD_MEMORY_H #include "common/ptr.h" #include "common/textconsole.h" namespace Std { template using shared_ptr = Common::SharedPtr; template using weak_ptr = Common::WeakPtr; template > using unique_ptr = Common::ScopedPtr; template T *memcpy(T *dest, const T *src, size_t n) { return (T *)::memcpy(dest, src, n); } template shared_ptr static_pointer_cast(const shared_ptr &src) { T *ptr = src.get(); return shared_ptr(ptr); } } // namespace Std #endif