/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /******************************************** DISCLAIMER: This is a wrapper code to mimic the relevant std:: class Please use it ONLY when porting an existing code e.g. from the original sources For all new development please use classes from Common:: *********************************************/ #ifndef COMMON_STD_CHRONO_H #define COMMON_STD_CHRONO_H #include "common/system.h" namespace Std { namespace chrono { class duration { private: uint32 _value; public: duration() : _value(0) { } duration(uint32 value) : _value(value) { } size_t count() const { // durations for ScummVM are hardcoded to be in milliseconds return 1000; } operator uint32() const { return _value; } inline bool operator>=(const duration &rhs) const { return _value >= rhs._value; } }; class milliseconds : public duration { public: milliseconds() : duration(0) {} milliseconds(uint32 val) : duration(val) {} static milliseconds zero() { return milliseconds(); } }; class microseconds : public duration { public: microseconds() : duration(0) {} microseconds(long val) : duration(val / 1000) {} }; struct system_clock { }; struct steady_clock { // wraps QueryPerformanceCounter using rep = uint32; using period = milliseconds; using duration = milliseconds; using time_point = uint32; static constexpr bool is_steady = true; static time_point now() { // get current time return g_system->getMillis(); } }; using high_resolution_clock = steady_clock; template duration duration_cast(T param); template duration duration_cast(T param) { return duration(param); } } // namespace chrono } // namespace Std #endif