/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /******************************************** DISCLAIMER: This is a wrapper code to mimic the relevant std:: class Please use it ONLY when porting an existing code e.g. from the original sources For all new development please use classes from Common:: *********************************************/ #ifndef COMMON_STD_ARRAY_H #define COMMON_STD_ARRAY_H #include "common/array.h" namespace Std { template class array : public Common::Array { public: array() : Common::Array() { } array(size_t size) : Common::Array() { Common::Array::resize(size); } }; } // namespace Std #endif