/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(SDL_BACKEND) #include "backends/timer/sdl/sdl-timer.h" #include "common/textconsole.h" #if SDL_VERSION_ATLEAST(3, 0, 0) static Uint32 timer_handler(void *userdata, SDL_TimerID timerID, Uint32 interval) { ((DefaultTimerManager *)userdata)->handler(); return interval; } #else static Uint32 timer_handler(Uint32 interval, void *param) { ((DefaultTimerManager *)param)->handler(); return interval; } #endif SdlTimerManager::SdlTimerManager() { #if !SDL_VERSION_ATLEAST(3, 0, 0) // Initializes the SDL timer subsystem if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } #endif // Creates the timer callback _timerID = SDL_AddTimer(10, &timer_handler, this); } SdlTimerManager::~SdlTimerManager() { // Removes the timer callback SDL_RemoveTimer(_timerID); #if !SDL_VERSION_ATLEAST(3, 0, 0) SDL_QuitSubSystem(SDL_INIT_TIMER); #endif } #endif