/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(__WII__)
#include
#include
#include "backends/plugins/wii/wii-provider.h"
#include "backends/plugins/elf/ppc-loader.h"
class WiiDLObject final : public PPCDLObject {
protected:
void flushDataCache(void *ptr, uint32 len) const override {
DCFlushRange(ptr, len);
ICInvalidateRange(ptr, len);
}
};
Plugin *WiiPluginProvider::createPlugin(const Common::FSNode &node) const {
return new TemplatedELFPlugin(node.getPath());
}
#endif // defined(DYNAMIC_MODULES) && defined(__WII__)