/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(DYNAMIC_MODULES) && defined(__WII__) #include #include #include "backends/plugins/wii/wii-provider.h" #include "backends/plugins/elf/ppc-loader.h" class WiiDLObject final : public PPCDLObject { protected: void flushDataCache(void *ptr, uint32 len) const override { DCFlushRange(ptr, len); ICInvalidateRange(ptr, len); } }; Plugin *WiiPluginProvider::createPlugin(const Common::FSNode &node) const { return new TemplatedELFPlugin(node.getPath()); } #endif // defined(DYNAMIC_MODULES) && defined(__WII__)