/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_PLUGINS_PSP2_PLUGIN_H #define BACKENDS_PLUGINS_PSP2_PLUGIN_H #if defined(DYNAMIC_MODULES) && defined(PSP2) struct PSP2FunctionPointers { uint32 version; int32 (*PLUGIN_getVersion)(); int32 (*PLUGIN_getType)(); int32 (*PLUGIN_getTypeVersion)(); PluginObject *(*PLUGIN_getObject)(); }; // Increment this when modifying the structure above #define PSP2FunctionPointers_VERSION 1 #endif // defined(DYNAMIC_MODULES) && defined(PSP2) #endif