/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/sdl/sdl-window.h" #include "common/textconsole.h" #include "common/util.h" #include "common/config-manager.h" #include "icons/scummvm.xpm" #if SDL_VERSION_ATLEAST(3, 0, 0) static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN; #elif SDL_VERSION_ATLEAST(2, 0, 0) static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN; #endif SdlWindow::SdlWindow() : #if SDL_VERSION_ATLEAST(2, 0, 0) _window(nullptr), _windowCaption("ScummVM"), _lastFlags(0), _lastX(SDL_WINDOWPOS_UNDEFINED), _lastY(SDL_WINDOWPOS_UNDEFINED), #endif _inputGrabState(false), _inputLockState(false), _resizable(true) { memset(&grabRect, 0, sizeof(grabRect)); #if SDL_VERSION_ATLEAST(2, 0, 0) #elif SDL_VERSION_ATLEAST(1, 2, 10) // Query the desktop resolution. We simply hope nothing tried to change // the resolution so far. const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) { _desktopRes = Common::Rect(videoInfo->current_w, videoInfo->current_h); } #elif defined(MAEMO) // All supported Maemo devices have a display resolution of 800x480 _desktopRes = Common::Rect(800, 480); #elif defined(KOLIBRIOS) // TODO: Use kolibriOS call to determine this. _desktopRes = Common::Rect(640, 480); #else #error Unable to detect screen resolution #endif } SdlWindow::~SdlWindow() { #if SDL_VERSION_ATLEAST(2, 0, 0) destroyWindow(); #endif } void SdlWindow::setupIcon() { #ifndef __MORPHOS__ int x, y, w, h, ncols, nbytes, i; unsigned int rgba[256]; unsigned int *icon; if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) { warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]); return; } if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes); return; } icon = (unsigned int*)malloc(w*h*sizeof(unsigned int)); if (!icon) { warning("Could not allocate temp storage for the built-in icon"); return; } for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; memset(color, 0, sizeof(color)); unsigned int col; if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) { warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]); } if (!strcmp(color, "None")) col = 0x00000000; else if (!strcmp(color, "black")) col = 0xFF000000; else if (!strcmp(color, "gray20")) col = 0xFF333333; else if (color[0] == '#') { if (sscanf(color + 1, "%06x", &col) != 1) { warning("Wrong format of color (%s)", color + 1); } col |= 0xFF000000; } else { warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); free(icon); return; } rgba[code] = col; } for (y = 0; y < h; y++) { const char *line = scummvm_icon[1 + ncols + y]; for (x = 0; x < w; x++) { icon[x + w * y] = rgba[(int)line[x]]; } } #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_Surface *sdl_surf = SDL_CreateSurfaceFrom(w, h, SDL_GetPixelFormatForMasks(32, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000), icon, w * 4); #else SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); #endif if (!sdl_surf) { warning("SDL_CreateRGBSurfaceFrom(icon) failed"); } #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_SetWindowIcon(_window, sdl_surf); } #else SDL_WM_SetIcon(sdl_surf, NULL); #endif #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_DestroySurface(sdl_surf); #else SDL_FreeSurface(sdl_surf); #endif free(icon); #endif } void SdlWindow::setWindowCaption(const Common::String &caption) { #if SDL_VERSION_ATLEAST(2, 0, 0) _windowCaption = caption; if (_window) { SDL_SetWindowTitle(_window, caption.c_str()); } #else SDL_WM_SetCaption(caption.c_str(), caption.c_str()); #endif } void SdlWindow::setResizable(bool resizable) { #if SDL_VERSION_ATLEAST(3, 0, 0) if (_window) { SDL_SetWindowResizable(_window, resizable); } #elif SDL_VERSION_ATLEAST(2, 0, 5) if (_window) { SDL_SetWindowResizable(_window, resizable ? SDL_TRUE : SDL_FALSE); } #endif _resizable = resizable; } void SdlWindow::grabMouse(bool grab) { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_SetWindowMouseGrab(_window, grab); #else SDL_SetWindowGrab(_window, grab ? SDL_TRUE : SDL_FALSE); #endif #if SDL_VERSION_ATLEAST(2, 0, 18) SDL_SetWindowMouseRect(_window, grab ? &grabRect : NULL); #endif } _inputGrabState = grab; #else if (grab) { _inputGrabState = true; SDL_WM_GrabInput(SDL_GRAB_ON); } else { _inputGrabState = false; if (!_inputLockState) SDL_WM_GrabInput(SDL_GRAB_OFF); } #endif } void SdlWindow::setMouseRect(const Common::Rect &rect) { float dpiScale = getSdlDpiScalingFactor(); grabRect.x = (int)(rect.left / dpiScale + 0.5f); grabRect.y = (int)(rect.top / dpiScale + 0.5f); grabRect.w = (int)(rect.width() / dpiScale + 0.5f); grabRect.h = (int)(rect.height() / dpiScale + 0.5f); #if SDL_VERSION_ATLEAST(2, 0, 18) if (_inputGrabState || _lastFlags & fullscreenMask) { SDL_SetWindowMouseRect(_window, &grabRect); } #endif } bool SdlWindow::lockMouse(bool lock) { #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_SetWindowRelativeMouseMode(_window, lock); _inputLockState = lock; #elif SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetRelativeMouseMode(lock ? SDL_TRUE : SDL_FALSE); _inputLockState = lock; #else if (lock) { _inputLockState = true; SDL_WM_GrabInput(SDL_GRAB_ON); } else { _inputLockState = false; if (!_inputGrabState) SDL_WM_GrabInput(SDL_GRAB_OFF); } #endif return true; } bool SdlWindow::hasMouseFocus() const { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS); } else { return false; } #else return (SDL_GetAppState() & SDL_APPMOUSEFOCUS); #endif } bool SdlWindow::warpMouseInWindow(int x, int y) { if (hasMouseFocus()) { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { float dpiScale = getSdlDpiScalingFactor(); x = (int)(x / dpiScale + 0.5f); y = (int)(y / dpiScale + 0.5f); SDL_WarpMouseInWindow(_window, x, y); return true; } #else SDL_WarpMouse(x, y); return true; #endif } return false; } void SdlWindow::iconifyWindow() { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_MinimizeWindow(_window); } #else SDL_WM_IconifyWindow(); #endif } #if !SDL_VERSION_ATLEAST(3, 0, 0) bool SdlWindow::getSDLWMInformation(SDL_SysWMinfo *info) const { SDL_VERSION(&info->version); #if SDL_VERSION_ATLEAST(2, 0, 0) return _window ? (SDL_GetWindowWMInfo(_window, info) == SDL_TRUE) : false; #elif !defined(__MORPHOS__) return SDL_GetWMInfo(info); #else return false; #endif } #endif Common::Rect SdlWindow::getDesktopResolution() { #if SDL_VERSION_ATLEAST(3, 0, 0) const SDL_DisplayMode* pDisplayMode = SDL_GetDesktopDisplayMode(getDisplayIndex()); if (pDisplayMode) { _desktopRes = Common::Rect(pDisplayMode->w, pDisplayMode->h); } else { warning("SDL_GetDesktopDisplayMode failed: %s", SDL_GetError()); } #elif SDL_VERSION_ATLEAST(2, 0, 0) SDL_DisplayMode displayMode; if (!SDL_GetDesktopDisplayMode(getDisplayIndex(), &displayMode)) { _desktopRes = Common::Rect(displayMode.w, displayMode.h); } #endif return _desktopRes; } void SdlWindow::getDisplayDpi(float *dpi, float *defaultDpi) const { const float systemDpi = #ifdef __APPLE__ 72.0f; #elif defined(_WIN32) 96.0f; #else 90.0f; // ScummVM default #endif if (defaultDpi) *defaultDpi = systemDpi; if (dpi) { #if SDL_VERSION_ATLEAST(3, 0, 0) *dpi = SDL_GetWindowDisplayScale(_window) * systemDpi; #elif SDL_VERSION_ATLEAST(2, 0, 4) if (SDL_GetDisplayDPI(getDisplayIndex(), nullptr, dpi, nullptr) != 0) { *dpi = systemDpi; } #else *dpi = systemDpi; #endif } } float SdlWindow::getDpiScalingFactor() const { if (ConfMan.hasKey("forced_dpi_scaling")) return ConfMan.getInt("forced_dpi_scaling") / 100.f; float dpi, defaultDpi; getDisplayDpi(&dpi, &defaultDpi); float ratio = dpi / defaultDpi; debug(4, "Reported DPI: %g default: %g, ratio %g, clipped: %g", dpi, defaultDpi, ratio, CLIP(ratio, 1.0f, 4.0f)); // Getting the DPI can be unreliable, so clamp the scaling factor to make sure // we do not return unreasonable values. return CLIP(ratio, 1.0f, 4.0f); } float SdlWindow::getSdlDpiScalingFactor() const { #if SDL_VERSION_ATLEAST(3, 0, 0) return SDL_GetWindowDisplayScale(getSDLWindow()); #elif SDL_VERSION_ATLEAST(2, 0, 0) int windowWidth, windowHeight; SDL_GetWindowSize(getSDLWindow(), &windowWidth, &windowHeight); int realWidth, realHeight; SDL_GL_GetDrawableSize(getSDLWindow(), &realWidth, &realHeight); return (float)realWidth / (float)windowWidth; #else return 1.f; #endif } #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Surface *copySDLSurface(SDL_Surface *src) { #if SDL_VERSION_ATLEAST(3, 0, 0) const bool locked = SDL_MUSTLOCK(src); if (locked) { if (!SDL_LockSurface(src)) { return nullptr; } } #else const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE; if (locked) { if (SDL_LockSurface(src) != 0) { return nullptr; } } #endif #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_Surface *res = SDL_CreateSurfaceFrom(src->w, src->h, src->format, src->pixels, src->pitch); #else SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask); #endif if (locked) { SDL_UnlockSurface(src); } return res; } int SdlWindow::getDisplayIndex() const { #if SDL_VERSION_ATLEAST(3, 0, 0) int display = 0; int num_displays; SDL_DisplayID *displays = SDL_GetDisplays(&num_displays); if (num_displays > 0) { display = static_cast(displays[0]); } SDL_free(displays); return display; #else if (_window) { int displayIndex = SDL_GetWindowDisplayIndex(_window); if (displayIndex >= 0) return displayIndex; } // Default to primary display return 0; #endif } bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) { #if SDL_VERSION_ATLEAST(3, 0, 0) if (_inputGrabState) { flags |= SDL_WINDOW_MOUSE_GRABBED; } #else if (_inputGrabState) { flags |= SDL_WINDOW_INPUT_GRABBED; } #endif #if SDL_VERSION_ATLEAST(2, 0, 0) if (_resizable) { flags |= SDL_WINDOW_RESIZABLE; } #endif #if SDL_VERSION_ATLEAST(3, 0, 0) const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_MOUSE_GRABBED | SDL_WINDOW_RESIZABLE; #elif SDL_VERSION_ATLEAST(2, 0, 5) // SDL_WINDOW_RESIZABLE can be updated without recreating the window starting with SDL 2.0.5 // Even though some users may switch the SDL version when it's linked dynamically, 2.0.5 is now getting quite old const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_RESIZABLE; #else const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED; #endif const uint32 oldNonUpdateableFlags = _lastFlags & ~updateableFlagsMask; const uint32 newNonUpdateableFlags = flags & ~updateableFlagsMask; const uint32 fullscreenFlags = flags & fullscreenMask; // This is terrible, but there is no way in SDL to get information on the // maximum bounds of a window with decoration, and SDL is too dumb to make // sure the window's surface doesn't grow beyond the display bounds, which // can easily happen with 3x scalers. There is a function in SDL to get the // window decoration size, but it only exists starting in SDL 2.0.5, which // is a buggy release on some platforms so we can't safely use 2.0.5+ // features since some users replace the SDL dynamic library with 2.0.4, and // the documentation says it only works on X11 anyway, which means it is // basically worthless. So we'll just try to keep things closeish to the // maximum for now. Common::Rect desktopRes = getDesktopResolution(); if ( !fullscreenFlags #if defined(MACOSX) // On macOS a maximized window is borderless && !(flags & SDL_WINDOW_MAXIMIZED) #endif ) { int top, left, bottom, right; #if SDL_VERSION_ATLEAST(3, 0, 0) if (!_window || !SDL_GetWindowBordersSize(_window, &top, &left, &bottom, &right)) #elif SDL_VERSION_ATLEAST(2, 0, 5) if (!_window || SDL_GetWindowBordersSize(_window, &top, &left, &bottom, &right) < 0) #endif { left = right = 10; top = bottom = 15; } desktopRes.right -= (left + right); desktopRes.bottom -= (top + bottom); } if (width > desktopRes.right) { width = desktopRes.right; } if (height > desktopRes.bottom) { height = desktopRes.bottom; } if (!_window || oldNonUpdateableFlags != newNonUpdateableFlags) { destroyWindow(); #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_PropertiesID props = SDL_CreateProperties(); SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, _windowCaption.c_str()); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, _lastX); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, _lastY); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags); _window = SDL_CreateWindowWithProperties(props); SDL_DestroyProperties(props); #else _window = SDL_CreateWindow(_windowCaption.c_str(), _lastX, _lastY, width, height, flags); #endif if (_window) { setupIcon(); } } else { if (fullscreenFlags) { #if SDL_VERSION_ATLEAST(3, 0, 0) if (!SDL_SetWindowFullscreenMode(_window, NULL)) warning("SDL_SetWindowFullscreenMode failed: %s", SDL_GetError()); if (!SDL_SyncWindow(_window)) warning("SDL_SyncWindow failed: %s", SDL_GetError()); #else SDL_DisplayMode fullscreenMode; fullscreenMode.w = width; fullscreenMode.h = height; fullscreenMode.driverdata = nullptr; fullscreenMode.format = 0; fullscreenMode.refresh_rate = 0; SDL_SetWindowDisplayMode(_window, &fullscreenMode); #endif } else { SDL_SetWindowSize(_window, width, height); } SDL_SetWindowFullscreen(_window, fullscreenFlags); } #if SDL_VERSION_ATLEAST(3, 0, 0) const bool shouldGrab = (flags & SDL_WINDOW_MOUSE_GRABBED) || fullscreenFlags; SDL_SetWindowMouseGrab(_window, shouldGrab); #else const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags; SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE); #endif #if SDL_VERSION_ATLEAST(2, 0, 18) SDL_SetWindowMouseRect(_window, shouldGrab ? &grabRect : NULL); #endif #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_SetWindowResizable(_window, _resizable); #elif SDL_VERSION_ATLEAST(2, 0, 5) SDL_SetWindowResizable(_window, _resizable ? SDL_TRUE : SDL_FALSE); #endif if (!_window) { return false; } #if defined(MACOSX) // macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space // ignore the size set by SDL_SetWindowSize while they were in fullscreen mode. // Instead, they revert back to their previous windowed mode size. // This is a bug in SDL2: https://github.com/libsdl-org/SDL/issues/2518. // TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed. // In some cases at this point there may be a pending SDL resize event with the old size. // This happens for example if we destroyed the window, or when switching between windowed // and fullscreen modes. If we changed the window size here, this pending event will have the // old (and incorrect) size. To avoid any issue we call SDL_SetWindowSize() to generate another // resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has // the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution SDL_SetWindowSize(_window, width, height); #endif _lastFlags = flags; return true; } void SdlWindow::destroyWindow() { if (_window) { if (!(_lastFlags & fullscreenMask)) { SDL_GetWindowPosition(_window, &_lastX, &_lastY); } SDL_DestroyWindow(_window); _window = nullptr; } } #endif