/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(__MORPHOS__) #include "backends/fs/morphos/morphos-fs.h" #include "backends/platform/sdl/morphos/morphos.h" #include "backends/plugins/sdl/sdl-provider.h" #include "base/main.h" int main(int argc, char *argv[]) { // Set a stack cookie to avoid crashes from a too low stack. static const char *stack_cookie __attribute__((used)) = "$STACK: 4096000"; // Create our OSystem instance. g_system = new OSystem_MorphOS(); assert(g_system); // Pre-initialize the backend. g_system->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point. int res = scummvm_main(argc, argv); // Free OSystem. g_system->destroy(); return res; } #endif