/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PSP_AUDIO_H #define PSP_AUDIO_H #include "backends/platform/psp/thread.h" class PspAudio : public PspThreadable { public: enum { NUM_BUFFERS = 2, FREQUENCY = 44100 /* only frequency we allow */ }; typedef void (* callbackFunc)(void *userData, byte *samples, int len); // audio callback to call PspAudio() : _pspChannel(0), _numOfChannels(0), _numOfSamples(0), _callback(0), _bufferToPlay(0), _bufferToFill(0), _init(false), _paused(true) { for (int i=0; i