/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DC_DCUTILS_H #define DC_DCUTILS_H extern int getCdState(); class TextureStack { private: void *mark; public: TextureStack() { ta_sync(); mark = ta_txmark(); } ~TextureStack() { ta_sync(); ta_txrelease(mark); } }; class DiscLabel { private: char buf[32]; public: DiscLabel(); bool operator==(const DiscLabel &other) const; void get(char *p) const; }; class DiscSwap : TextureStack { private: unsigned int argb; float x; Label lab; protected: virtual void background() {} virtual void interact() {} public: DiscSwap(const char *label, unsigned int argb); virtual ~DiscSwap() {} void run(); }; extern void draw_solid_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3); extern void draw_trans_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3); namespace DC_Flash { int flash_read_sector(int partition, int sec, unsigned char *dst); int get_locale_setting(); } // End of namespace DC_Flash #endif /* DC_DCUTILS_H */