/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_SPRITE_3DS_H #define GRAPHICS_SPRITE_3DS_H #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #include "graphics/surface.h" #include <3ds.h> #include namespace N3DS { typedef struct { float position[3]; float texcoord[2]; } vertex; struct GfxMode3DS; class Sprite : public Graphics::Surface { public: Sprite(); ~Sprite(); void create(uint16 width, uint16 height, const GfxMode3DS *mode, bool vram = false); void free(); void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0); void transfer(); void render(); void clear(uint32 color = 0); void markDirty(){ dirtyPixels = true; } void setPosition(int x, int y); void setOffset(uint16 x, uint16 y); void setScale(float x, float y); float getScaleX() const { return scaleX; } float getScaleY() const { return scaleY; } int getPosX() const { return posX; } int getPosY() const { return posY; } C3D_Mtx* getMatrix(); void setFilteringMode(bool enableLinearFiltering); uint16 actualWidth; uint16 actualHeight; private: uint32 textureTransferFlags; bool dirtyPixels; bool dirtyMatrix; C3D_Mtx modelview; C3D_Tex texture; vertex* vertices; int posX; int posY; uint16 offsetX; uint16 offsetY; float scaleX; float scaleY; }; } // namespace N3DS #endif