/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_NETWORKING_ENET_ENET_H #define BACKENDS_NETWORKING_ENET_ENET_H #include "common/str.h" namespace Networking { class Host; class Socket; class ENet { public: /** * The main object that allows for ENet host and socket creation. */ ENet(); ~ENet(); /** * Initializes the ENet library. Must be called first before any other functions. * @return true if successful, false on failure. */ bool initialize(); /** * Creates a new ENet Host instance for listening for/connecting to peers. * @param address the address at which other peers may connect to this host. "0.0.0.0" may be to used to use the default host. * @param port a port number this host will use. * @param numClients the maximum number of peers that should be allocated for the host. * @param numChannels the maximum number of channels allowed; if 0, then this is equivalent to ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT * @param incBand downstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. * @param outBand upstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. * @retval Networking::Host object on success * @retval nullptr on failure * @see Networking::Host */ Host *createHost(const Common::String &address, int port, int numClients, int numChannels = 1, int incBand = 0, int outBand = 0); /** * Creates a new ENet Host instance, and attempts to connect to the assigned address and port. * @param hostAddress the address this host will use to connect to this peer. "0.0.0.0" may be to used to use the default host. * @param hostPort a port number this host will use. If not used, the host will use an allocated port given by the operating system. * @param address the address of the peer that will attempt to connect to. * @param port the port number of the peer that will attempt to connect to. * @param timeout specifies the connection timeout in milliseconds, 5 full seconds by default. Will fail if the given time has passed. * @param numChannels the maximum number of channels allowed; if 0, then this is equivalent to ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT. This must match with the connecting peer. * @param incBand downstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. This must match with the connecting peer. * @param outBand upstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. This must match with the connecting peer. * @retval Networking::Host object on success * @retval nullptr on failure * @see Networking::Host */ Host *connectToHost(const Common::String &hostAddress, int hostPort, const Common::String &address, int port, int timeout = 5000, int numChannels = 1, int incBand = 0, int outBand = 0); Host *connectToHost(const Common::String &address, int port, int timeout = 5000, int numChannels = 1, int incBand = 0, int outBand = 0); /** * Creates a Networking::Socket instance which is a representation of a raw UDP socket. * Useful for and sending and receiving data that is outside the ENet library protocol. * @param address the address this socket will send to and/or receive data from. * @param port the port number this socket will send to and/or receive data from. * @retval Networking::Socket object on success * @retval nullptr on failure * @see Networking::Socket */ Socket *createSocket(const Common::String &address, int port); private: /** * Indicates if the ENet library has successfully initialized or not. * @see initialize() */ bool _initialized; }; } // End of namespace Networking #endif